/
rbtree.hpp
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/
rbtree.hpp
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#ifndef _RBTREE_H_
#define _RBTREE_H_
#include<iostream>
#include<vector>
#include<queue>
#include<stack>
using namespace std;
//节点定义
#define RED 0
#define BLACK 1
struct TreeNode
{
int val;
int color;
TreeNode* right;
TreeNode* left;
TreeNode* parent;
TreeNode(int x = 0) :color(RED), val(x), right(nullptr), left(nullptr), parent(nullptr)
{}
};
class CRBTree
{
public:
//后继节点
TreeNode* increment(TreeNode* node)
{
if (node == nullptr) return nullptr;
if (node->right != nullptr)
{
node = node->right;
while (node->left != nullptr)
{
node = node->left;
}
return node;
}
else
{
TreeNode* y = node->parent;
while (node == y->right)
{
node = y;
y = y->parent;
}
if (y != nullptr) //若y==nullptr,则说明已经回溯到了根节点,因此无后继节点
{
return y;
}
}
return nullptr;
}
//前驱节点
TreeNode* decrement(TreeNode* node)
{
if (node == nullptr) return nullptr;
if (node->left != nullptr)
{
node = node->left;
while (node->right != nullptr)
{
node = node->right;
}
return node;
}
else
{
TreeNode* y = node->parent;
while (node == y->left)
{
node = y;
y = y->parent;
}
if (y != nullptr) //若y==nullptr,则说明已经回溯到了根节点,因此无前驱节点
{
return y;
}
}
return nullptr;
}
//左旋
void RotateLeft(TreeNode* node)
{
TreeNode* y = node->right;
node->right = y->left;
if (y->left != nullptr)
{
y->left->parent = node;
}
y->parent = node->parent;
if (node->parent == nullptr)
{
_root = y;
}
else if (node == node->parent->left)
{
node->parent->left = y;
}
else if (node == node->parent->right)
{
node->parent->right = y;
}
y->left = node;
node->parent = y;
}
//右旋
void RotateRight(TreeNode* node)
{
TreeNode* y = node->left;
node->left = y->right;
if (y->right != nullptr)
{
y->right->parent = node;
}
y->parent = node->parent;
if (node->parent == nullptr)
{
_root = y;
}
else if (node == node->parent->left)
{
node->parent->left = y;
}
else if (node == node->parent->right)
{
node->parent->right = y;
}
y->right = node;
node->parent = y;
}
//子树替换
void TransPlant(TreeNode* &child1, TreeNode* &child2)
{
if (child1->parent == nullptr)
{
_root = child2;
}
else if (child1 == child1->parent->left)
{
child1->parent->left = child2;
//child2->parent = child1->parent;
}
else
{
child1->parent->right = child2;
//child2->parent = child1->parent;
}
if (child2 != nullptr)
{
child2->parent = child1->parent;
}
//resetNode(child1);
}
void deleteNode(int key)
{
_deleteNode(key);
}
void _deleteNode(int y)
{
TreeNode* node = findKey(y);
if (node == nullptr) return;
//记录删除节点的颜色
int DeleteNodeColor = node->color;
//需要调整的节点
TreeNode* FixNode = nullptr;
if (node->right == nullptr)
{
FixNode = node->left;
TransPlant(node, node->left);
}
else if (node->left == nullptr)
{
FixNode = node->right;
TransPlant(node, node->right);
}
else
{
//查找后继节点
TreeNode* tmp = increment(node);
DeleteNodeColor = tmp->color;
FixNode = tmp->right;
if (tmp->parent == node)
{
FixNode->parent = tmp;
}
if (tmp->parent != node)// && tmp->right!=nullptr)
{
TransPlant(tmp, tmp->right);
tmp->right = node->right;
tmp->right->parent = tmp;
}
TransPlant(node, tmp);
tmp->left = node->left;
tmp->left->parent = tmp;
tmp->color = node->color;
}
if (DeleteNodeColor == BLACK)
{
//处理平衡
RBDeleteFixUp(FixNode);
}
resetNode(node);
}
void RBDeleteFixUp(TreeNode* node)
{
while (node != nullptr && node->color == BLACK && node != _root)
{
if (node == node->parent->left)
{
TreeNode* bnode = node->parent->right;
//如果node为黑色节点,怎为了保持红黑树性质怎,其兄弟节点必定存在,即bnode不为空
if (bnode->color == RED)
{
//此时父节点一定为黑色
bnode->color = BLACK;
node->parent->color = RED;
RotateLeft(node->parent);
bnode = node->parent->right;
}
if (bnode->left->color == BLACK && bnode->right->color == BLACK)
{
bnode->color = RED;
node = node->parent;
}
else
{
if (bnode->right->color == BLACK)
{
//根据上一个条件判断,则此时左节点必为红色,父节点必为黑色
bnode->left->color = BLACK;
bnode->parent->color = RED;
RotateRight(bnode);
bnode = node->parent->right;
}
//如果兄弟节点的右节点为红色
bnode->color = node->parent->color;
node->parent->color = BLACK;
bnode->right->color = BLACK;
RotateLeft(node->parent);
node = _root;//结束循环,达到平衡
}
}
else if (node == node->parent->right)
{
TreeNode* bnode = node->parent->left;
if (bnode->color == RED)
{
bnode->color = BLACK;
node->parent->color = RED;
RotateRight(node->parent);
bnode = node->parent->left;
}
if (bnode->left->color == BLACK && bnode->right->color == BLACK)
{
bnode->color = RED;
node = node->parent;
}
else
{
if (bnode->left->color == BLACK)
{
bnode->color = RED;
bnode->right->color = BLACK;
RotateLeft(bnode);
bnode = node->parent->left;
}
bnode->color = node->parent->color;
node->parent->color = BLACK;
bnode->left->color = BLACK;
RotateLeft(node->parent);
node = _root;
}
}
}
if (node != nullptr)
{
node->color = BLACK;
}
}
void resetNode(TreeNode* &node)
{
node->left = nullptr;
node->right = nullptr;
node->parent = nullptr;
delete node;
}
TreeNode* findKey(int y)
{
TreeNode* node = _root;
while (node != nullptr && node->val != y)
{
if (node->val > y) node = node->left;
else if (node->val < y) node = node->right;
}
return node;
}
//最小值
TreeNode* MinVal()
{
MinImum(_root);
}
//最大值
TreeNode* MaxVal()
{
MaxImum(_root);
}
//当前节点最大关键字节点
TreeNode* MaxImum(TreeNode* &node)
{
while (node->left != nullptr)
{
node = node->left;
}
return node;
}
//当前节点最小关键字节点
TreeNode* MinImum(TreeNode* &node)
{
while (node->right != nullptr)
{
node = node->right;
}
return node;
}
//插入节点
void Insert(int key)
{
_Insert(key);
}
void _Insert(int key)
{
TreeNode* node = _root;
TreeNode* pNode = nullptr;
while (node != nullptr)
{
pNode = node;
if (key > node->val)
{
node = node->right;
}
else
{
node = node->left;
}
}
TreeNode* pInsertNode = new TreeNode(key);
//根节点为空,此时无数据
if (pNode == nullptr)
{
_root = pInsertNode;
}
else if (pNode->val < key)
{
pNode->right = pInsertNode;
pInsertNode->parent = pNode;
}
else
{
pNode->left = pInsertNode;
pInsertNode->parent = pNode;
}
RBInsertFixup(pInsertNode);
}
//修正插入红黑性质
void RBInsertFixup(TreeNode* node)
{
//当前插入节点 ,其父节点为红色
while (node->parent != nullptr && node->parent->color == RED)
{
if (node->parent->parent->left == node->parent)
{
TreeNode* uncle = node->parent->parent->right;
if (uncle!=nullptr && uncle->color == RED)
{
//若父节点为红色或叔父节点为红色,则祖父节点一定为黑色
node->parent->color = BLACK;
uncle->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
}
else
{
if (node->parent->right == node)
{
node = node->parent;
RotateLeft(node);
}
node->parent->color = BLACK;
node->parent->parent->color = RED;
RotateRight(node->parent->parent);
}
}
else if(node->parent->parent->right==node->parent)
{
TreeNode* uncle = node->parent->parent->left;
if (uncle != nullptr && uncle->color == RED)
{
node->parent->color = BLACK;
uncle->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
}
else
{
if (node == node->parent->left)
{
node = node->parent;
RotateRight(node);
}
node->parent->color = BLACK;
node->parent->parent->color = RED;
RotateLeft(node->parent->parent);
}
}
}
_root->color = BLACK;
}
public:
CRBTree() :_root(nullptr) {}
~CRBTree()
{
freeNode();
}
void freeNode()
{
queue<TreeNode*> q;
q.push(_root);
while (!q.empty())
{
TreeNode* p = q.front();
q.pop();
if (p->left != nullptr) q.push(p->left);
if (p->right != nullptr) q.push(p->right);
resetNode(p);
}
}
void inorderRBTeee()
{
//中序遍历
TreeNode* p = _root;
stack<TreeNode*> s;
while (!s.empty() || p != nullptr)
{
while (p != nullptr)
{
s.push(p);
p = p->left;
}
TreeNode* t = s.top();
result.push_back(t);
s.pop();
if (t->right != nullptr)
{
p = t->right;
}
}
}
void levelOrder()
{
result.clear();
TreeNode* p = _root;
queue<TreeNode*> q;
int levelcount = 1;
int nextlevelcount = 0;
q.push(p);
while (!q.empty())
{
TreeNode* tmp = q.front();
result.push_back(tmp);
q.pop();
levelcount--;
if (tmp->left != nullptr)
{
q.push(tmp->left);
nextlevelcount++;
}
if (tmp->right != nullptr)
{
q.push(tmp->right);
nextlevelcount++;
}
if (levelcount == 0)
{
resultlevel.push_back(result);
result.clear();
levelcount = nextlevelcount;
nextlevelcount = 0;
}
}
}
void printRBTree()
{
inorderRBTeee();
for (int i = 0;i < result.size();i++)
{
cout << result[i]->val <<"->"<<result[i]->color<< endl;
}
cout << "*******************************" << endl;
levelOrder();
for (int i = 0;i < resultlevel.size();i++)
{
for (int j = 0;j < resultlevel[i].size();j++)
{
cout << resultlevel[i][j]->val << "->" << resultlevel[i][j]->color << "\t";
}
cout << endl;
}
cout << "*******************************" << endl;
result.clear();
resultlevel.clear();
}
private:
TreeNode* _root;
std::vector<TreeNode*> result;
std::vector< vector<TreeNode*>> resultlevel;
};
#endif // !_RBTREE_H_