Closed

Description
Environment
React Native Environment Info:
System:
OS: Windows 10
CPU: (8) x64 Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Memory: 1.05 GB / 7.86 GB
Binaries:
Node: 10.16.0 - D:\Programs\Node.js\node.EXE
npm: 6.9.0 - D:\Programs\Node.js\npm.CMD
Platforms
Android
Versions
- Android 9
- react-native-geolocation: 1.4.2
- react-native: 0.59.8
- react: 16.8.6
Description
When I run react-native run-android
I got this error:
Task :@react-native-community_geolocation:compileDebugJavaWithJavac FAILED
D:\Projects\project\node_modules\@react-native-community\geolocation\android\src\main\java\com\reactnativecommunity\geolocation\GeolocationModule.java:21: error: package android.support.v4.content does not exist
import android.support.v4.content.ContextCompat;
^
D:\Projects\project\node_modules\@react-native-community\geolocation\android\src\main\java\com\reactnativecommunity\geolocation\GeolocationModule.java:274: error: cannot find symbol
int finePermission = ContextCompat.checkSelfPermission(getReactApplicationContext(), android.Manifest.permission.ACCESS_FINE_LOCATION);
^
symbol: variable ContextCompat
location: class GeolocationModule
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':@react-native-community_geolocation:compileDebugJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
Reproducible Demo
Content of android/app/build.gradle:
apply plugin: "com.android.application"
apply plugin: "kotlin-android"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 28
buildToolsVersion "29.0.0-rc3"
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
defaultConfig {
applicationId "com.project"
minSdkVersion 16
targetSdkVersion 28
versionCode 96
versionName "1.51.15"
ndk {
abiFilters "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a":3, "x86_64":4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':@react-native-community_geolocation')
implementation project(':@react-native-community_netinfo')
compile project(':react-native-static-server')
compile project(':react-native-keep-awake')
compile project(':react-native-file-viewer')
compile project(':react-native-webview')
compile project(':react-native-zip-archive')
compile project(':rn-fetch-blob')
compile project(':react-native-fs')
compile project(':react-native-spatial')
compile project(':react-native-fs')
compile project(':react-native-sqlite-2')
compile 'com.google.android.gms:play-services-location:+'
compile project(':react-native-sensitive-info')
compile project(':react-native-sentry')
compile project(':react-native-image-picker')
compile project(':react-native-device-settings')
compile project(':react-native-linear-gradient')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
compile 'com.facebook.fresco:fresco:1.9.0'
compile 'com.facebook.fresco:animated-gif:1.9.0'
// IN CASE YOU NEED WEBP SUPPORT / MAKE SURE TO CHANGE THIS TOO TO 1.9.0
compile 'com.facebook.fresco:animated-webp:1.9.0'
compile 'com.facebook.fresco:webpsupport:1.9.0'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
task copyFonts(type: Copy) {
from '../../assets/fonts'
into 'src/main/assets/fonts'
}
// Copy map.html and its files
task copyMapHTML(type: Copy) {
from '../../src/components/presentational/OLMap/webview/map.html'
into 'src/main/assets/OLMap'
}
task copyMapSRC(type: Copy) {
from '../../assets/src/components/presentational/OLMap/webview'
into 'src/main/assets/OLMap'
}
task copyLogo(type: Copy) {
from '../../assets/images/login_logo.png'
into 'src/main/assets'
}
// Note that you may need to add other build variants
gradle.projectsEvaluated {
bundleDebugJsAndAssets.dependsOn([copyMapHTML, copyMapSRC, copyFonts, copyLogo])
bundleReleaseJsAndAssets.dependsOn([copyMapHTML, copyMapSRC, copyFonts, copyLogo])
}
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ghost commentedon Jun 18, 2019
I got this broken after upgrading to AndroidX. I was forced to update to AndroidX because of some errors I get few hours before. See this thread (https://stackoverflow.com/questions/56642369/android-material-and-appcompat-manifest-merger-failed-in-react-native-or-expokit). And after upgrading some react-native-community packages, like geolocation(this) and netinfo are broken now.
patrickmwatson commentedon Jun 18, 2019
Same, not sure what to do
matt-oakes commentedon Jun 19, 2019
This is likely happening because one of your dependencies is now using AndroidX instead of the support library. This means all dependencies need to use it, but this one hasn't been upgraded yet.
There is a tool which can handle the conversion for you, but it's currently experimental. You you take a look at the instructions here and report back if it fixes you issue?
https://github.com/mikehardy/jetifier#usage-for-source-files
ghost commentedon Jun 19, 2019
@matt-oakes Nope, none of my dependencies is using AndroidX. I just had in my build.gradle Google Services with '+' version, which means the last one. 17 June Google announced new major release which broke my app. I tried upgrade to AndroidX, but some RN plugins and 'react-native-geolocation' too does not support AndroidX yet. So for now I just set Google Service version to 16.0.0. It is temp fix for broken RN plugins, because I heard that from version 0.60 React Native will use AndroidX by default.
matt-oakes commentedon Jun 19, 2019
This library actually doesn't directly use any support library or AndroidX dependencies, so your issue is likely with other libraries.
I would recommend taking a look at the link above, and maybe this discussion for some background on the problem and why that solution is a working one:
react-native-community/discussions-and-proposals#129
I'm going to close this issue now, but feel free to post a comment on one of the other threads if the Jetifier solution does not work for you.
dancomanlive commentedon Jul 4, 2019
@react-native-community/geolocation/android/src/main/java/com/reactnativecommunity/geolocation/GeolocationModule.java:21: error: package android.support.v4.content does not exist
import android.support.v4.content.ContextCompat;
^
I had to replace accordingly: https://developer.android.com/s/results/?q=ContextCompat
matt-oakes commentedon Jul 4, 2019
@dancomanlive To do this automatically you should take a look at this project https://github.com/mikehardy/jetifier
bockc commentedon Jul 12, 2019
Now that RN 0.60 is out, will you update your dependencies to support AndroidX ?
stigmat4j commentedon Jul 15, 2019
Have news?
Heru6664 commentedon Jul 17, 2019
does anyone solve it? i have same issue
ancyrweb commentedon Jul 19, 2019
Doesn't work when running with run-android but works fine when building directly from Android Studio.
msqar commentedon Jul 24, 2019
I get the same error but a different stacktrace:
bockc commentedon Jul 24, 2019
@msqar If I remember correctly you need to jetify your project to fully support AndroidX. Try
npm i -D jetifier ; npx jetify
. If you correctly configured your android project to use AndroidX, this should fix the last issues. Let me know if this worked.24 remaining items