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Release 11.7.0 crashes the iOS game during startup #3489

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@arcv

Description

@arcv

[REQUIRED] Step 1: Describe your environment

  • Unity version: 2022.3.39f1
  • Google Mobile Ads Unity plugin version: 9.2.0
  • Plugin installation method: .unitypackage (Unity package manager, .unitypackage import)
  • Platform: Mac Mini / iOS
  • Platform OS version: iOS 17.4
  • Any specific devices issue occurs on: None
  • Mediation ad networks used, and their versions: UnityAds

[REQUIRED] Step 2: Describe the problem

Steps to reproduce:

Install Google Admob SDK 9.2.0 from Unitypackage then install UnityAds 3.12.1 mediation adapter.
Build XCode project with Pods enabled. Default Pod versions for Google-Mobile-Ads-SDK cause crash during game start-up.

Built the game on Mac Mini M2 Sonomo 14.5. Crashes happen in both Mac Mini and iPhone 12. When built with Google-Mobile-Ads-SDK 11.7.0, it causes the error below. I thought this was caused by InApp integration and disabled the InApps but it didn't solve the issue. Manually editing version of Google-Mobile-Ads-SDK to 11.1.0 in Podfile fixed though.

UnityIAP UnityEarlyTransactionObserver: Added to the payment queue
-> applicationDidBecomeActive()
Failed to look up symbolic reference at 0x124552381 - offset 1072551 - symbol symbolic _____Sg 14MarketplaceKit14AppDistributorO in /private/var/folders/18/yccyv73n1lx3r1zf_88t10_c0000gn/X/44E90429-D410-5C1F-AA2B-40C21D8FCE79/d/Wrapper/.app/Frameworks/UnityFramework.framework/UnityFramework

Relevant Code:

target 'UnityFramework' do
  pod 'GoogleMobileAdsMediationUnity', '4.12.1.0'
  pod 'Google-Mobile-Ads-SDK', '11.7.0' <- fixing version to 11.1.0 resolves the crash
end

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MediationMediation / adapter issue.SDKSdk engineering issue.

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      @NVentimiglia@arcv@ikitae@ezefranca@facingsun

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        Release 11.7.0 crashes the iOS game during startup · Issue #3489 · googleads/googleads-mobile-unity