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Fix problem that using multi-engines, sometimes OpenGL would crash be… #17366

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Mar 27, 2020

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…cause of invalid EAGLContext.

We are using multi-engines in our app. So there are chances that an iOS render target would be deallocated.

We found random crash and finally found that when ios_render_target_gl is being destructed.
The first line of this function "EAGLContext* context = EAGLContext.currentContext;". The context is actually equal to "context_.get()". So an invalid opengl context is set to current.

@auto-assign auto-assign bot requested a review from gw280 March 27, 2020 07:54
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@chinmaygarde chinmaygarde left a comment

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ooh, thats subtle. Thanks for the fix. Can you clang-format this patch please? This is whats causing the presubmit failures. LGTM otherwise.

@chinmaygarde chinmaygarde added the waiting for tree to go green This PR is approved and tested, but waiting for the tree to be green to land. label Mar 27, 2020
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Thanks.

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3 participants