AssetCreationHelper.cs
provides some functions to create asset in your Unity/Assets
dir.
You can use Package Manager or import it directly.
https://github.com/XJINE/Unity_AssetCreationHelper.git?path=Assets/Packages/AssetCreationHelper
Function | About |
---|---|
CreateAssetInCurrentDirectory | Create asset in current Project/Assets dir. |
GetCurrentAssetDirectoryPathAbsolute | Get current directory absolute path in Project/Assets dir. |
GetCurrentAssetDirectoryPathRelative | Get current directory relative path in Project/Assets dir. |
CorrectAssetNameToAvoidOverwrite | Rename asset with suffix number if it is needed to avoid overwrite. |
StartToRenameAsset | Start to rename specified asset. |
FocusAsset | Focus specified asset without any animation like a PingObject . |
FocusAsset
is quite difficult to realize with default Unity library. This function use reflection.
There is no sample in this repository. If you need any sample, please check some another asset.