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When I try to build an AssetBundle it gives me this error:
Assets/XLua/Gen/UnityEngineLightWrap.cs(723,60): error CS1061: Type `UnityEngine.Light' does not contain a definition for `shadowRadius' and no extension method `shadowRadius' of type `UnityEngine.Light' could be found. Are you missing an assembly reference?
Assets/XLua/Gen/UnityEngineLightWrap.cs(737,60): error CS1061: Type `UnityEngine.Light' does not contain a definition for `shadowAngle' and no extension method `shadowAngle' of type `UnityEngine.Light' could be found. Are you missing an assembly reference?
Assets/XLua/Gen/UnityEngineLightWrap.cs(1090,35): error CS1061: Type `UnityEngine.Light' does not contain a definition for `shadowRadius' and no extension method `shadowRadius' of type `UnityEngine.Light' could be found. Are you missing an assembly reference?
Assets/XLua/Gen/UnityEngineLightWrap.cs(1105,35): error CS1061: Type `UnityEngine.Light' does not contain a definition for `shadowAngle' and no extension method `shadowAngle' of type `UnityEngine.Light' could be found. Are you missing an assembly reference?
How to reproduce:
Make a simple Lua file:
localspeed=50localunity=CS.UnityEnginefunctionupdate()
localr=unity.Vector3(1, 1, 1) *unity.Time.deltaTime*speedself.transform:Rotate(r)
end
Add it to LuaBehaviour on a gameobject.
Make a prefab from gameobject.
add game object to an asset bundle.
try to build AssetBundle for android platform.
Os: Linux x64 (Arch)
Unity: 2018.2.10f1
The text was updated successfully, but these errors were encountered:
When I try to build an AssetBundle it gives me this error:
How to reproduce:
Os: Linux x64 (Arch)
Unity: 2018.2.10f1
The text was updated successfully, but these errors were encountered: