[iOS] Third-party libraries not found for "staging" config: Solution! #426
Description
Hi!
I installed CodePush in my app today and followed the instructions for multi-environments, where the docs say to create a "staging" project configuration. After doing that, the project would not build at all when the scheme was set to "staging", complaining that no libraries could be found. Re-linking with rnpm didn't help, but I figured out that the issue was that no third-party libraries (including code-push!) include the staging configuration, making the build fail.
The solution was this stackoverflow answer: http://stackoverflow.com/questions/30884778/how-to-compile-a-project-with-app-and-library-in-the-same-workspace-with-differe/30884779#30884779
I had to change it a bit, using the same string for "header search paths" as "framework search paths" (functionally omitting the /include
part of that string), but now everything works.
I think this should be mentioned in the documentation right where the user is instructed to create the "staging" configuration.
Activity
geof90 commentedon Jul 12, 2016
@danieldunderfelt Thanks for the feedback. I will see how we can improve the documentation.
When you created the staging project configuration, did you also manually create a Staging scheme?
danieldunderfelt commentedon Jul 12, 2016
Hi!
No, that was created when I copied the release config and made the staging config.
geof90 commentedon Jul 13, 2016
@danieldunderfelt Unfortunately I was unable to repro the error you were seeing.
After duplicating the release config and calling it staging + setting up the CODEPUSH_KEY config, all I did was go to Product > Scheme > Edit Scheme then set the Build Configuration to Staging. After that I ran the app and it was sync-ing against CodePush with the Staging key just fine.
What version of XCode are you on? I don't know if that matters but I'm using v7.1.1.
Also are you using CocoaPods for dependency management?
danieldunderfelt commentedon Jul 14, 2016
@geof90 No, not using CocoaPods. Does it manage these things for me?
When I figured out why my builds weren't working, that the third-party packages didn't have a staging config, I thought having cocoapods wouldn't matter.
geof90 commentedon Jul 14, 2016
@danieldunderfelt no I only asked because I wasn't using CocoaPods and I was wondering if you were.
danieldunderfelt commentedon Jul 14, 2016
@geof90 oh, good good!
Maybe your xcode made staging config for your third-party packages, and my xcode glitched out and didn't?
thorbenandresen commentedon Jul 15, 2016
Nice, this did also fix it for me. I omitted the Step 3 (changing the project.pbxproj) and my Fabric.framework does still work fine.
However when I use different PRODUCT_NAMES for the different build environment, I am getting now a build error. I am have setup the names according to this article
When i build my
release
config everything works, but not when I build thedebug
orstaging
config. In these cases I get the following errors:I have tried to fix it by
$(PRODUCT_NAME)
$(BUILT_PRODUCTS_DIR)/$(PRODUCT_NAME).app/$(PRODUCT_NAME)
I have cleaned my build folder before each build.
This did not happen before, so it could be related to this issue.
(For now my workaround is to use different app icons in order to distinguish my different build environment - as outlines in the article above)
FernandoMorais commentedon Jul 19, 2016
Here I solved the staging problem by correcting the TEST_HOST which is pointing to a fixed value despite the new PRODUCT_NAME.
I've changed the scheme to use the staging variation for tests builds.
I hope it helps!
huitsing commentedon Jul 29, 2016
Our solution might be helpful here as well: https://zeemee.engineering/how-to-set-up-multiple-schemes-configurations-in-xcode-for-your-react-native-ios-app-7da4b5237966#.pxa41apg1
FernandoMorais commentedon Aug 16, 2016
really nice @huitsing! Much more complete solution!
jm555jm commentedon Aug 18, 2016
I have the same issue, too. I use xcode 8 beta 6.
library not found for -lCodePush with build configuration "Staging".
I have fix just re-add libCodePush.a at Linked Framework and Libraries.
Now everything works fine =).
davidruisinger commentedon Nov 14, 2016
@jm555jm THX for the hint. I had quite a few external libraries and I was desperately trying to unlink and re-link them without any luck. But manually removing and re-adding them in the
Link Binary with Libraries
section finally solved the issue and my builds are succeeding again.bernatfortet commentedon Feb 1, 2017
@jm555jm @flavordaaave thanks for the tip!
It took me a couple minutes to figure out exactly how to do that, so for others:
target
General
TabLink Binary with Libraries
libCodePush
-
minus button at the bottom left+
plus button and search forlibCodePush
👍
bernatfortet commentedon Feb 1, 2017
Actually after trying that I found that I was still with the Release scheme.
After changing it to staging, and after removing and re-adding the library it still doesn't work 😞
Same exact error.
Amurmurmur commentedon Feb 2, 2017
+1 Same error, with the header, when on Staging Scheme :(
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