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This repository has been archived by the owner on Jan 26, 2019. It is now read-only.

Releases: CyberdyneCC/Thermos

Thermos Build 58 (ALPHA)

18 Aug 23:07
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Pre-release

Hey everyone...!

Build 57 is now being considered relatively stable, as it has fine for quite some time without game-breaking issues that affect the majority of users.

This release's interesting music video (as promised): SIDO: Astronaut

The libraries HAVE CHANGED! You will need to redownload them!

Backports before Forge 1.7.10-1558 are broken at the moment, sorry!

What's Inside:

  • Fix #349
  • Avoid potential "forever" server lockup
  • Fix regeneration effect in beacons
  • Remove flatmap (performance improvement kudos to @dogboy21 #407 )
  • Performance improvements concerning OreDictionary, CraftPlayer
  • Koloboke hashmap library to further improve chunk get() performance
  • Fix some mistakes with Thermite RNG
  • Add the vecmathlib needed for ProjectE
  • Performance improvement with TileEntity collections
  • Fix Bukkit achievement command ( kudos to @vizv #424 )
  • Fix #437
  • Apply Spigot Ping Patch ( #451 )
  • Update update URL checker
  • Update build requirements ( kudos to @spannerman79 )
  • Allow opped fake-players to bypass the forced Bukkit event I had implemented (should fix odd stuff like #279 )
  • Changed force restart to work properly #441 / #490 , now the crash log tells you the truth 😉
  • Lag patch for fake players (still needs to be looked at by a larger audience)

Thermos Build 57 (ALPHA)

29 May 15:03
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There has not been a release in a while, as I had exams which I needed to focus on.

This is another ALPHA release. We project a BETA release at build 60. @Time6628 and I have implemented several fixes which we need to be tested on a larger scale before we are certain they are safe to use. There is nothing server breaking as far as I am aware, but I suggest you run a test server before you try to use this build.

Also, as I have other commitments that I have taken on, Thermos will not receive as much attention as it used to. I apologize in advance.

This release's interesting music video: https://www.youtube.com/watch?v=rDoy4l3-9rc 😛

The libraries have not changed

What's inside:

  • Possibly fix Opis?
  • Fix potential dupe glitches with things going through portals
  • Fix #323
  • Fix #316
  • Fix #298
  • Latest Buycraft guava compat (hopefully)
  • Add isForgeBlock method
  • Preclude null worldguard error spam
  • Fix an issue with books being signed incorrectly
  • Handle server deadlock when #365 (not sure)
  • Fix entity activation range
  • Allow highly negative acceleration to bypass the Bukkit "moved too quickly"

Thermos Build 56 (ALPHA)

23 Apr 07:13
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Pre-release

This is a legitimately alpha build. More things were changed than usual between builds.

What's inside:

  • Implement Guava 17 for PEX 1.23+ (need to fork and make fixed version)
  • Work on the ways entities are activated
  • Implement entities.yml file, where you can do things similar to tileentities.yml and also set entities to never ever tick!
    • Русский: Sushchestvo! 😛
  • Fix #295 Leaf Shearing Bug
  • Prevent firing of Bukkit Fire ignition event if gamerule "doFireTick" is false
    • Prevents grief prevention lag
  • Transition to Hash-backed ArrayList data structure for all tile entity collection, should see a significant performance improvement
  • Welcome @Time6628 to the Thermos Development Team!! 👏
    • Add getClickedInventory() method to match Spigot API
    • Add BeaconEffectEvent to match Spigot API ⚡
    • Let Spigot Watchdog close the server (System.exit() allowed) 💯
    • Add BungeeChatAPI Support 👍

Known Caveats:

  • Entity Activation range is broken : this means that mobs/animals will lag the server slightly more than usual
  • You can set items/people to never-ever-tick: @kristi71111 notified me about this, it's not exactly an issue but it is an interesting problem if you make the setting true
    • True for items: when you try to pick them up they disappear
    • True for players: cancer

The libraries have not changed.

Each release will have a little interesting music video at the bottom from now on...here is the first!
https://www.youtube.com/watch?v=9tqqarOi2dU

Thermos Build 55 (BLEEDING)

10 Apr 04:11
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This is really a beta but bleeding just in case I accidentally broke something.

What's Inside:

  • Ability to @ tag someone, Discord/GitHub style, plays an XP orb "ping" at the player if he/she has volume on
  • Uber speedups in chunk get,put,set,check because of special bithacks and other tidbits
  • NBT copy() speedups
  • Fix a security flaw concerning /plugin:cmd usage by shady users, flaw fix enabled by default in cauldron.yml under protection.no-fallback...
  • Force disable ram chunks just in case (it isn't done yet)
  • Spigot entity activation range checking optimization. Offers up to a 5% server time reduction in theory

The libraries have not changed.

Thermos Build 54 (BETA)

02 Apr 18:04
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What's Inside:

Known Caveats:

  • Maps do not work (they appear empty...sorry!)
  • Fix for #254 does not work

Thermos Build 53 (BETA)

27 Mar 04:07
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What's inside:

  • Fix various teleportation issues
  • Minor optimizations

The libraries have not changed

Thermos Build 52 (BETA)

25 Mar 00:30
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What's Inside:

  • Fix a serious issue in B51 where cauldron.yml settings were not properly applied
  • Fix #256
  • Fix some issues with IntArraySetting and StringArraySetting
  • Minor optimization changes

The libraries have not changed

Thermos Build 51 (BETA)

23 Mar 03:02
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What's Inside:

  • Fix #125
  • Fulfill #239 (testing needed)
  • Fulfill need for "absolute block removal"
  • Fix silently tracking (for good)
  • Handling for #253
  • Modernize segment of crafting inventory code...

Thermos Build 50 (BETA)

19 Mar 15:49
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  • Fix bug with region file saving
  • Fix silently tracking spam
  • Minor modifications to biome timeout

The libraries have not changed.

Thermos Build 49 (BETA)

15 Mar 07:39
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What's Inside:

  • Allow non tile activator fake players to pass to Bukkit
  • Entity AABB Optimizations
  • Fix #236
  • Force pass of Bukkit enderchest on respawn
  • Fringe Case Chunk Optimization (store the last 4 accessed chunks. getBlock(x+1,y,z+1) could access another chunk next to the current chunk so the operation would be almost instantaneous)

The libraries have not changed.